dnd 5e vitriolic sphere. You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. dnd 5e vitriolic sphere

 
 You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creaturednd 5e vitriolic sphere 3 cubic feet an area of 5026

Vitriolic Sphere. Is Vitriolic Sphere Good or Not? How to use Vitriolic Sphere? Is Vitriolic Sphere better or worse than Fireb. The Golden Vault Set. It’s a 4th level spell that can do 15d4 damage in total when cast from its normal spell slot. The main damaging spell that uses d4's is the iconic Magic Missile, so you won't find many spells that try to trump that one. Locate Creature. At the successful casting of the spell, you conjure a sizzling emerald sphere. Ink Cloud (Recharges after a Short or Long Rest): A 20-foot. Each creature in a 20-foot radius must make a Dexterity saving throw. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. Mordenkainen’s Sword. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. Watery Sphere on the other hand is only a restraint (in water). Thank you for looking! Divination Wizard here and I have space for one more spell for my level up. DM 幫助板(譯者:鹽田海獺). Actions. Watery Sphere. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Vitriolic Sphere is a spell for 5th edition published in Xanathar's Guide to Everything. On a successful save, it takes half as much damage. Fireball. Any affected creature moving out of the. We read it and read it and became confused on one point. My doubt is what dragons/elemental type should I choose, taking into account including the best cantrip (at. It flies from your fingers, trailing a smell of ozone, and grows into a ball of multicolored sparks that detonate in a burst of spherical lightning. All spell areas of effect are described similarly: A spell's description specifies its area of effect, which typically has one of five different shapes: cone, cube, cylinder, line, or sphere. (10-foot radius sphere) Components: V, S, M* (phosphorous powder) Duration: Instantaneous. 99. Chain Lightning. On a successful check, the spell ends. This spell allows you to change the appearance of any number of creatures that you can see within range. On a failed save, a creature takes 10d6 cold damage. For more. Other classes may also have access to certain spells under certain conditions. Each area of effect spell will have a point of origin which is a space the caster chooses within range (all spells have a range from the caster at which the spell can be cast) but it can also originate from the caster as is the case with cones. Sickening Radiance XGtE: This spell is very easy to. The burning target sheds bright light in a 30-foot radius and dim light for an. On a successful save, a creature takes. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the…A sphere with a 20 foot radius has: a volume of 33510. . For the duration of the spell, acid splatters in a 15-foot-diameter sphere centered on. Additionally, a plethora of new spells put the elements directly at your command. On a failed save, a target takes 14d6 psychic damage and is stunned. 塑能. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. radius sphere centered on a point within range. While antimagic field's description negates any magical effects within the field (-sphere). Do you plan to switch from 5e when the next edition releases?I'm running 5e on a grid with minis. ) So if you want blasting, you aren't gonna really beat upcasting honestly. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. That list is: 1st – Disguise Self, Silent Image. The water then vanishes. You conjure up a wave of water that crashes down on an area within range. This creates a radius of exactly what the spell has in the description. Any creatures within the splash radius must save vs. Of those, my favorites have been the unexpected ones: disguise self (for RP shaninagans), max’s grasp (I really love squishing for some reason), and fly (pure joy as a player). You point at a place within range, and a glowing 30-centimetre ball of emerald acid streaks there and explodes in a 6-metre radius. This guide is meant as a deep dive into the DnD 5e wizard. + 5 ft. Creatures that succeed on their Reflex saving throws take half of this damage. among others. Each creature within the area must make a Constitution saving throw. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Reduces overall damage some, but not a ton. More AC, and if you're getting hit so often that you have to spend more than one or two slots on it, you've got bigger problems you need to address. School: Evocation. Vitriolic Sphere is dealing 10d4 damage on a failed save or half on success (25 or 12. You create a bolt of lightning that arcs toward a target of your choice that you can see within range. It can be found on page 23 of the Elemental Evil Player's Companion and page 170 of Xanathar's Guide to Everything . Casting Time:1 action. 5th-level transmutation. Casting Time: 1 bonus action. by 10 ft. Instead, the most potent effect — such as the highest bonus — from those castings applies while their durations overlap. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Vitriolic Sphere is a spell for 5th edition published in Xanathar's Guide to Everything. Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. Printable spells cards for D&D 5e - choose your cards and print them easily. Vitriolic Sphere. The chosen space must be on a surface or in a liquid that can support. Fireball, Fly. You magically twist space around another creature you can see within range. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. The sphere remains for the spell’s duration. You have advantage on the attack roll if the target is in the sphere. 13 Freedom Of Movement. As a 4th-level spell, Vitriolic Sphere unleashes a sphere of virulent acid upon a target area. Components: V S M (Herbs, oils, and incense worth at least 1,000 gp, which the spell consumes) Duration: Until dispelled. Columns. Components: V, S, M (a shard of onyx and a drop of the caster's blood, both of which the spell consumes) Duration: Concentration, up to 1 minute. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. When casting spells, the same general rules are always followed, regardless of the source of the spellcasting ability. At this point, characters start to become incredibly powerful, with some spells bordering overpowered in the right hands. This text is quoted from promotion. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. All Spells By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing ·. For the complete sorcerer list, see Sorcerer Spell List. On top of all these feats of magic and science, I have proficiency with firearms. The spell specifically says otherwise what happens to creatures in the sphere when the spell ends: "When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. Vitriolic sphere is a evocation cantrip spell, it available on sorcerer and wizard classes. 1/8. This scientist-like character creates spell effects from mundane objects, mixes daily elixirs with wild effects and can even walk around with a mechanical homunculus companion. Simple Chromatic Orb 5e Spell Text. This only works if you are absolutely strict to RAW, anything less and it falls apart. On a successful save, a creature is ejected from that space to the nearest. Range: 30 feet. 5th-edition of the Dungeons & Dragons® ruleset. Vitriolic Sphere EEPC:A great AoE, not only does it hit for a huge amount of acid damage, it hits again at the end of the next turn as well. School: Evocation. On a successful save, a creature takes. Considering picking up a second level of sorcerer at some stage of the campaign when it feels right, in order to pick up the Transmute Spell metamagic in order to make non-thunder/lightning spells into thunder/lightning spells for the purpose of maximizing their damage using my Destructive. . It extinguishes unprotected flames in its area that are torch-sized or smaller. Spell areas in the shape of a sphere normally extend in straight lines from the point of origin to the radius of the spell. Aside from optimization, multiclassing allows you to bring unique characters. Spell Compendium is an accessory for the 3. Standing beside a succubus, a halfling women signs a contract with a Balor. 浓酸球. Considering picking up a second level of sorcerer at some stage of the campaign when it feels right, in order to pick up the Transmute Spell metamagic in order to make non-thunder/lightning spells into thunder/lightning spells for the purpose of maximizing their damage using my Destructive Wrath Channel Divinity. Though young, their flames still burn hot, and they begin to burn those before them. Each creature in that cone must make a DC 15 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save or half as much damage on a successful one. It is widely seen as a Wizard that uses magic missile together with its subclass features to get crazy damage numbers. This spell creates a sphere centered on a point you choose within range. Fire Shield – 2. You give each target you choose a new, illusory appearance. Charisma Modifier: +4. This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. Storm sphere and vitriolic sphere get a pretty major power. 231) Conjuration Level: Sorcerer 5, Wizard 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. Image from Forgotten Realms Fandom. CASTING. Range: 150 feet. Range: 150 feet. Upon slamming into the target, the sphere envelops the target in vivid emerald green acid. - After simulating 20 rolls for each against opponents that made the save and the difference in damage is a whopping 1 point higher for vitriolic sphere. You might want to add more options – for time's sake, I'm just giving you a baseline to design your own from. Casting Time: 1 action. The Components are Verbal, Somatic, and Material. One of the best defensive 1st-level spells in DnD 5e, Shield gives you +5 AC until the start of your next turn, used as a reaction to taking damage (the bonus applies to the triggering attack as well). Distant Spell metamagic reads (emphasis mine): When you Cast a Spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. Storm Sphere also does 2d6 AoE damage when cast, can recur damage, and makes difficult terrain. Those affected by this spell can see each other and themselves as if unaffected by the spell. You touch one Tiny, nonmagical object that isn’t attached to another object or a surface and isn’t being carried by another creature. Dust Devil. A 10-foot-radius invisible sphere of antimagic surrounds you. A regular vitriolic sphere has a minimum damage of 15 and an average damage of around 37 while the adept vitriolic sphere has a minimum damage of 30. That's 1256 ft^2, or 50 squares on a 5'x5' grid. When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4+2 for each slot level above 4th. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Invisibility Sphere. Vitriolic Sphere. Plantetars are angels who act and fight on behalf of the gods. Vial of Green Dragon ’s breath. . Range: 150 feet. You're casting a magical spell, not doing chemistry, so my rule would be that you have named two liquids with water in their title there. Vitriolic Sphere | slug: vitriolic-sphere. Range: 150 feet. 5 on a passed one. Range: 150 feet. Catapult. wide is considered a large creature, but they still take up a 10 ft. These magic tattoos feature a design that heavily focuses on a specific color. Also if they fail the save against Vitriolic Sphere it does a lot more damage than Magic Missile. A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient. Spells can be filtered by: All. Each creature in that area must make a Dexterity saving throw. It targets strength, not many creatures have strength save proficiency. 6. Other classes may also have access to certain spells under certain conditions. [ Vitriolic Sphere ] niveau 4 - évocation. When the tattoo is on your skin, you. Spell Description. Spell areas in the shape of a sphere normally extend in straight lines from the point of origin to the radius of the spell. There is more to evocation than just magic missile and fireball, as it's also the school that carries most of the healing spells in the game, which is necessary for the survival of most adventuring parties. Components: V, S, M (a drop of giant slug bile). This functions as fire shield, except it wreathes you in yellow or. A full preview is available so you can check out whether the supplement is for you before buying, though any support is appreciated <3. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Total. Targets the same save and effects the same radius. Classes: Sorcerer, Wizard. S. Pick a target you can see within range and the sphere flies unerringly toward the target. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. Note that I play kind of fast and loose with the term “AoE. You expend a spell slot of equal or higher value and you and the creature make opposed Intelligence (Arcana) checks. It’s time to don your pointy hat, ponder your Arcane Focus, and start preparing your Wizard spell list. The color is chosen by the DM or rolled randomly on the table on page 119 of Tasha’s Cauldron of Everything. It will hit enemies but amazingly the blast stops. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections Columns Weekly Digests Weekly News Digest Freebies, Sales & Bundles RPG Print News RPG Crowdfunding NewsBeyond Level 20. 75 on a successful save. 5th Level • Animate Objects • Antilife Shell. Dungeons & Dragons, D&D, their respective logos, and all. The Hexvoker is a popular concept. 205) är: Combining Magical Effects. The sphere immediately shatters, drenching all in the area with a potent acid. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th. Components: V S M (A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic) A sphere of shimmering force encloses a creature or object of Large size or smaller within range. Vitriolic Sphere – 4. A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. School evocation [acid]; Level alchemist 4, bloodrager 4, sorcerer/wizard 4, summoner/unchained summoner 4. When both spells are affected by this feat, Vitriolic wins by 8. The iron sphere loses its Lightning Cannon action. It is also given the tiniest of nods in 5e's DMG and even then it's only as an example on how DMs might handle currency in their own game. • Otiluke's Freezing Sphere • Otto's Irresistible Dance • Planar Ally • Primordial Ward. /level (D) Saving Throw: Reflex negates. This concentration spell creates a circular storm of raging air 20 feet in radius. "This 2-foot-diameter black sphere is a hole in the multiverse,. Casting Time: 1 action Range: 120 feet Components: V, S, M (clay and water) Duration: Instantaneous You choose an area of stone or mud that you can see that fits within a 40-foot cube and that is within range, and choose one of the following effects. This area is divorced from the magical energy that suffuses the multiverse. If the target is a creature, it is grappled (escape DC 16). Introduction Chapter 1: Spell Descriptions Chapter 2: Spell Lists Appendix: Domain Spells Spell Compendium compiles spells from a variety of other Dungeons & Dragons® books and updates them to use. Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Other classes may also have access to certain spells under certain conditions. Each creature in that area must make a Dexterity saving throw. Vitriolic Sphere. What is DnD? Battle Maps; Campaign Notes; Dice Roller; DM Screen; Grid Map; Make Session; 5th Edition; Armor;. The Watery Sphere spell is a very simple and useful spell on dnd, in this spell you conjure up a sphere of water with a 5-foot radius at a point you can see within range. Scroll of Vitriolic Sphere Rarity Rare Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 640 gp. This concludes our list of the best level 4 Wizard spells for Dungeons and Dragons 5th Edition. Spells can be filtered by:. Each creature in that area must make a Dexterity saving throw. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Any creature that ends its turn within 5 feet of the sphere, takes 2d6 (7 average) fire damage on a failed Dexterity saving throw, or half as much on a success. Anyone caught in the blast will suffer severe acid damage. Sickening Radiance – 3. A searchable/sortable table of all the material spell components for Dungeons & Dragons 5e and the spells they correspond with. Study. A sphere of shimmering force. 【ほぼ全品10%off!4日20時から5時間限定】ウブロ hublot クラシックフュージョン ブラックマジック 542. Immolation. It’s a 4th level spell that can do 15d4 damage in total when cast from its normal spell slot. 濃酸球 [Vitriolic Sphere] XGE. On a successful save, a creature takes. Hello, So last night our resident sorcerer dropped this spell on some bad guys. Casting Time: Action. Psychic Scream. Each spell has a description detailed which includes some important information about the spell. Vitriolic Sphere (Spell Compendium, p. Each creature. Wall of fire and storm sphere do offer some decent utility though if that is what you are thinking. It blocks line of sight but not movement. Maybe I'll give it a 5e writeup. The following is a list of Dungeons & Dragons 5th edition monsters. Simple Chromatic Orb 5e Spell Text. Each creature in that area must. Any creature restrained by the sphere is knocked prone in the space where it falls. 55 square feet And a circumference of 125. A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. Components. fandom. magic-items. Let's discuss the tactical merits of a suprise round Sploosh! Yay! Nale is nominally the leader here, but we all know Tarquin is really in control. . A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. A comprehensive list of all official Wizard spells for Fifth Edition. VS does between 37. Blasters excel at taking out crowds of weaker foes, but can absolutely take on more powerful foes as well. A frigid beam of blue-white light streaks toward a creature within range. 01. An unwilling creature must make a Dexterity saving throw. Vitriolic forces Dex save because the idea is you jump out of the way of it, that was the same idea for this one. When a creature moves into. Heightened casting makes the Vitriolic Sphere even more likely to stick than the Heightened Fireball, and in a tricky situation, Careful casting works better with Vitriolic Sphere than with Fireball, since the former's weakness (the secondary damage not going off on a successful save) actually becomes useful there. On a failed save, the creature takes 1d4 piercing damage. 5 (average on a successful save) and 12. Vitriolic Sphere deals damage twice, once on the turn you cast it and again on the next turn, so I figured you'd add the damage to each damage roll. On a failure, targets take 10d4 acid damage and another 5d4 acid damage at the end of their next turn. It deals great damage and has a huge area of effect. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. Vitriolic Sphere: Creatures within 20-ft must succeed on a Dex. This addition dramatically expands the. Dungeons & Dragons: 10 Best Evocation Spells in 5e. Dungeons and Dragons 5e, D&D - Save them to a spellbook or print them as spell cards,. Phantasmal Killer. The vitriolic sphere also splashes acid in a 5-foot radius around the primary target. You can extinguish the fire in that area, and you create either fireworks or smoke. Flaming Sphere. Most spells have ranges expressed in feet. Vitriolic Sphere is the perfect offensive spell to round out any Wizard’s level 4 slots. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. 5 Evocation. 9th – Mislead, Telekinesis. It lasts for the duration. A scintillating sphere is a massive electrical discharge that deals 1d6 points of electricity damage per caster. Casting Time: 1 action. Vitriolic Sphere. This. You move like the wind. The target of a spell must be within the spell's range. Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Spell are roughly fit into 4 tiers are 1-2, 3-5, 6-8, 9. Each creature within the area must make a Constitution saving throw. Vitriolic Sphere har en varaktighet av Instantaneous - flera gjutningar kan aldrig överlappa sin längd, även om effekterna överlappar varandra. Wall of Fire – 4. Chromatic Orb: (1st-level evocation, 90 feet, V/S/M (a diamond worth 50+ gp)) Choose acid, cold, fire, lightning, poison, or thunder. Cube. If they fail they take 6d4 next round and. New race options include the aarakocra, deep gnome, genasi, and goliath. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. Affected creatures take 6d6 points of acid damage. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. Chain Lightning. I have narrowed it down to these 3 spells. Resilient sphere's description states that. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. Evocation is one of the eight schools of magic in Dungeons & Dragons, with evokers able to eradicate their foes with arcane attacks. Each Crystal Sphere is separated by a flammable fluid-filled interstitial space called the Phlogiston . Target: A creature or object of Large size or smaller within range. 5 damage on a failed save, 12. Storm Sphere ; Stormstrike ; Swiftbolt ; Thardion's Frigid Spikes ; Thrust ; Thumb Trick ; Thunderbolt ; Thuryl's Temporal Torment ; Touched by the Sun ; Tri-Disaster ; Twin Bolts of Demonfire ; Valkyrie Strike ; Virgil's Thunderous Lightning Strike ; Vitriolic Sphere ; Wall of Tentacles ; Whirligig ; Winds of Change ; Wrath of the Gods. Slightly more damage, and slightly lower hit chance than a single T-Rex attack, but done to all creatures in a 20ft radius. It will be for roleplaying reasons (two personalities), but I also want to optimize it. - 純美蘋果園. The spherere-mains for the spell’s duration. Creatures that succeed on their Reflex saving throws take half of this damage. The spell specifically says otherwise what happens to creatures in the sphere when the spell ends: "When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. DnD 5e Classes Ranked – The Best And Worst For Combat. 4th-Level Evocation. Range: 60 ft. 6th Level. paralyzation or suffer a splash hit that inflicts 1d4 points of damage per every five caster levels. On a hit, the target takes 3d10 force damage. Range. Portée : 45 mètres. This wizard spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. Vitriolic Sphere: Drop of giant slug bile: 4: Wall of Fire: Small piece of phosphorus: 4: Watery Sphere: Droplet of water: 5: Awaken: Agate, 1000gp: 5: Bigby's Hand: Eggshell: 5:I'm really looking forward to 4th level spells with vitriolic sphere and/or sickening radiance. -radius burst Duration: Instantaneous; see text Saving Throw: Reflex partial; see text Spell Resistance: No See full list on dnd-5e. ¤ (currency symbol) = component has a gp value, and must be provided in addition to a spell focus or other components. 3 meters) in diameter that then flew directly to a point within a range of 150 feet (46 meters) of the caster. Augmented & Expanded Spellcasting Wizard Feats D&D 5e. Bludgeoning. The main damaging spell that uses d4's is the iconic Magic Missile, so you won't find many spells that try to trump that one. Vitriolic Sphere: Evocation: 1 Action: 150 feet: Instantaneous: V, S, M: Wall of Fire: Evocation: 1 Action:Hallow. 6. Eberron is a particularly interesting case because up until 5e it wasn't quite thought of as being part of the same Prime Material Plane as other settings like the Forgotten Realms. I am playing a tiefling sorcerer at the eighth level, my question is if I use transmute meta magic (RAW: When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point. Witches following the Coven of Dread Magic focus their study on the inner workings of life and death. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Gallery DnD 5e Classes Ranked – The Best. You conjure a sizzling emerald sphere that drenches all within the area with a potent acid. If the target is a creature, it is grappled (escape DC 16). Storm Sphere is one of the strongest D&D spells for mid-level adventurers, especially when used in the right environment. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a location within. Components: V, S, M (a drop of giant slug bile) You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot. 5 (average on a failed save) acid damage, level 4 fireball does between 31. Hello, I want to play a Dragonborn Sorcerer with two different dragon ancestors, one for being a Dragonborn and the other for being a sorcerer. Casting Time 1 standard action Components V, S, M (a piece of lemon rind). Duration: Instantaneous. Make a ranged spell attack. 231) Conjuration Level: Sorcerer 5, Wizard 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. 4th-level evocation. ”. This is one of the best 4th-level spells to cast before entering a dungeon, and its one hour will likely last for a majority of the party’s time spent exploring. And so IMO Storm Sphere is a good spell. com You point at a place within range, and a glowing 30-centimetre ball of emerald acid streaks there and explodes in a 6-metre radius. With a 15-foot radius, a medium character can cover a sphere 35 ft. Scintillating Sphere. Dispel Magic. You are also comparing one spell vs a spell, 5 feats, and a powerful magic item. There are many kingdoms,. Sleep would become significantly more powerful--after all, you can have the two spells start on opposite ends and work toward the middle, with only a slim possibility of overlap on the last monster. Sorcerer Spell List. Until the spell ends, you can use your action to move the whirlwind up to 30 feet in any direction along the ground. These are: Line. Kassoon. This sorcerer spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing. But Vitriolic Sphere deals acid damage, and instead of dealing the damage all. • Flaming Sphere • Flock of Familiars • Gentle Repose • Gift of Gab • Gust of Wind • Hold Person • Invisibility • Jim's Glowing Coin • Knock • Levitate • Locate Object • Magic Mouth • Magic Weapon • Maximillian's Earthen Grasp • Melf's Acid Arrow • Mind Spike • Mirror Image • Misty Step • Nystul's Magic. Blight. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd. As a 4th-level spell, Vitriolic Sphere unleashes a sphere of virulent acid upon a target area. When choosing this feat, consider giving yourself advantage on constitution saving throws. From the DMG, page 251: Choose an intersection of squares or hexes as the point of origin of an area of effect, then follow its rules as normalHome of user-generated, homebrew pages! Navigation. Spell Description. Components: V, S, M (a handful of sand) You conjure up a wall of swirling sand on the ground at a point you can see within range. The description of the spell says it does xd4 damage in a 10' radius. Creatures that succeed on their Reflex saving throws take half of this damage. I was running a game for five players: A bard, a warlock, a sorcerer (wild magic), a druid, and a monk. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. Anything that has areas-of-effect would be relevant. Dungeons & Dragons 5e Spells. 75 fire damage.